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Boek Actionscript 2.0
Handboek ActionScript 2.0 en 3.0 Dit Handboek is buitengewoon geschikt om te leren programmeren in ActionScript. U leert eerst hoe de basishandelingen van het programmeren in ActionScript eruitzien. Daarna past u deze kennis toe op tal van Flash-toepassingen, zoals het werken met movie clips, het ontwikkelen van Flash-games en het werken met externe gegevens, audio en video. Uiteraard kunt u de kennis uit dit boek ook gebruiken als u ActionScript-toepassingen buiten Flash om gaat programmeren, bijvoorbeeld in Adobe Flex.
ActionScript is de ingebouwde programmeertaal van Adobe Flash. Flash is dé wereldwijde industriestandaard voor het ontwerpen van interactieve websites en games. Flash wordt ook veel ingezet voor het programmeren van mobiele apparaten en 'rijke digitale ervaringen', zoals dat zo mooi heet. Het gebruik van ActionScript is niet beslist noodzakelijk voor het maken van een goede Flash-toepassing, maar in de praktijk blijkt dat vrijwel elke Flasher op den duur meer wil weten van de programmeermogelijkheden binnen Flash.
Dit Handboek is buitengewoon geschikt om te leren programmeren in ActionScript. U leert eerst hoe de basishandelingen van het programmeren in ActionScript eruitzien. Daarna past u deze kennis toe op tal van Flash-toepassingen, zoals het werken met movie clips, het ontwikkelen van Flash-games en het werken met externe gegevens, audio en video. Uiteraard kunt u de kennis uit dit boek ook gebruiken als u ActionScript-toepassingen buiten Flash om gaat programmeren, bijvoorbeeld in Adobe Flex.
Tot de behandelde onderwerpen behoren:
- Kennismaken met ActionScript 2.0
- Gegevens en gegevenstypen in ActionScript
- Syntaxis, functies en methoden
- Objectgeoriënteerd programmeren (OOP) in ActionScript
- De ingebouwde classes gebruiken en eigen classes schrijven
- Flash-games ontwikkelen
- Animatie-effecten en filters gebruiken
- Werken met externe gegevens, audio en video
- Nieuwe kenmerken van ActionScript 3.0
ISBN/EAN: 9789059402430
Gevonden: Boek Actionscript 2.0
ActionScript 2.0 Language Reference for Macromedia Flash 8 The 'ActionScript 2.0 Language Reference for Macromedia Flash 8' is a comprehensive reference manual that describes the application programming interface (API) for Macromedia Flash Player, the most pervasive client runtime environment in the world. It includes valuable syntax and usage information; detailed descriptions of classes, functions, properties, and events; and copy-and-paste code samples for every element in the ActionScript language.
The 'ActionScript 2.0 Language Reference for Macromedia Flash 8' is a comprehensive reference manual that describes the application programming interface (API) for Macromedia Flash Player, the most pervasive client runtime environment in the world. It includes valuable syntax and usage information; detailed descriptions of classes, functions, properties, and events; and copy-and-paste code samples for every element in the ActionScript language.
The ActionScript 2.0 Language Reference for Macromedia Flash 8 will help you:
- Learn how to use specific APIs efficiently and effectively
- Understand the range and variety of functionality ActionScript offers
- Repurpose Macromedia-tested code in your own applications
Powerful development and design tools require thorough and authoritative technical advice and documentation. When it comes to Macromedia Flash, no one is more authoritative than Macromedia Development and writing teams. Now their official documentation is available to you in printed book form. As you work, keep this guide by your side for ready access to valuable information on using Flash. We've designed it so that it's easy to annotate as you progress.
ISBN/EAN: 9780321384041
Gevonden: Boek Actionscript 2.0
Object-Oriented Programming with ActionScript 2.0 This book is designed to provide readers with an understanding of object-oriented programming, ActionScript 2.0, and the interaction of the two. Section 1 begins with an introduction to ActionScript 2.0 and the specifics of building classes in AS2. Other topics of discussion include adding properties and methods to classes, inheritance, interfaces, inter-object communications, the details and implications of object-oriented design as a process, and working with and building components. Section 2 investigates the server side of applications. In the new Rich Internet Application paradigm, Flash MX 2004 is used as the user interface to an Internet based Client-Server application, and we will frequently need to interact with other server based technologies.
Master the principles of object-oriented programming as it is used with the most recent version of ActionScripting.
This book is designed to provide readers with an understanding of object-oriented programming, ActionScript 2.0, and the interaction of the two. Section 1 begins with an introduction to ActionScript 2.0 and the specifics of building classes in AS2. Other topics of discussion include adding properties and methods to classes, inheritance, interfaces, inter-object communications, the details and implications of object-oriented design as a process, and working with and building components. Section 2 investigates the server side of applications. In the new Rich Internet Application paradigm, Flash MX 2004 is used as the user interface to an Internet based Client-Server application, and we will frequently need to interact with other server based technologies.
Chapters discuss the importance of the server model; specific methods to interact with different server side technologies, including WebServices, XML files, and even simple text files; and the specific ramifications of working with the Flash Communication Server. Section 3 ties all of the concepts presented in the first two sections together by building a single cohesive application. Step-by-step procedures for conceptualizing and building the application are provided along with detailed coverage of how to debug and optimize the application
ISBN/EAN: 9780735713802
Gevonden: Boek Actionscript 2.0
The ActionScript 3.0 Migration Guide 'The ActionScript Migration Guide' beschrijft alle belangrijke veranderingen van versie 2 naar versie 3 binnen ActionScript. Het boek geeft de belangrijkste en meest fundamentele veranderingen weer in ActionScript door middel van een vergelijking tussen de twee talen, zowel visueel als contextueel. Met een uitgebreide index en de goede inhoudsopgave in dit boek zullen ontwerpers en ontwikkelaars eenvoudig in staat zijn om de oude en nieuwe codes te lokaliseren.
When Flash Player 9 released in June 2006, it introduced the new scripting language, ActionScript 3, which has already taken hold in the Adobe Flex application development community. ActionScript 3 provides not only a significant enhancement in performance, but also a more robust programming model that lends itself to complex Rich Internet Application development. For web designers and developers who need to make the move to ActionScript 3 from the previous version, ActionScript 2, the learning curve has proven to be significant. In this essential and timely guide, ActionScript expert Kris Hadlock speaks squarely to the many thousands of ActionScript 2 users who need to make the leap right away.
'The ActionScript Migration Guide' covers all of the major changes in ActionScript from version 2 to 3. The book explains the most important and fundamental changes in ActionScript drawing comparisons between the two languages both visually and contextually. With a comprehensive index and robust table of contents designers and developers will easily be able to locate the old an/or new codes with side-by-side comparisons of how to program both and the explanation of the concepts behind them.
In these pages, you'll learn how to:
- Update your code from AS2 to AS3 with step-by-step code comparisons
- Understand the display architecture and new concepts of scope
- Handle events using the AS3 event model
- Create classes and packages and utilize enhanced object-oriented principles
- Load and parse XML with E4X
- Understand sound enhancements
- Use some entirely new AS3 functionality, including namespace, definitions, motion XML, label statements, and more
ISBN/EAN: 9780321555588
Gevonden: Boek Actionscript 2.0
Macromedia Flash MX 2004 Enhanced ActionScript 2.0 Dictionary Clear your desk! 'Macromedia Flash MX 2004 ActionScript 2.0 dictionary' is your definitive reference for the new and improved ActionScript 2.0 language. Macromedia,Inc. and Macromedia Press have collaborated to create a resource that provides comprehensive coverage of ActionScript along with insights from Flash community leaders
Clear your desk! 'Macromedia Flash MX 2004 ActionScript 2.0 dictionary' is your definitive reference for the new and improved ActionScript 2.0 language. Macromedia,Inc. and Macromedia Press have collaborated to create a resource that provides comprehensive coverage of ActionScript along with insights from Flash community leaders.
Inside you'll find coverage of all ActionScript 2.0 operators, keywords, statements, actions, properties, functions, objects, components, and methods. Even better, all of this important information is cross-referenced so you can easily locate definitions for symbolic operators or methods, even if you don't know the object or component class.
You'll also love the insights shared by community leaders:
- Converting from ActionScript to ActionScript 2.0
William Sanders
- The power of style: Writing Clean Code
Jeremy Brown
- Macromedia flash MX 2004 HTML TextField Enhancement
Randy Drisgill
- Creating Hybrid Macromedia Flash applications (HTML, JavaScript, and Flash)
aYo Binitie
- Understanding Object-Oriented Programming in Macromedia Flash MX 2004
Jeff Tapper
- ActionScript Design Patterns for Rich Internet Application Development
Steven Webster and Alistair McLeod
ISBN/EAN: 9780321228413
Gevonden: Boek Actionscript 2.0
Learning ActionScript 2.0 for Macromedia Flash 8 'Learning ActionScript 2.0 for Macromedia Flash 8' shows you how to write proper ActionScript syntax to create useful and interactive Flash applications. This book includes examples of object-oriented programming, and teaches you how to write custom classes for your Flash applications. Learning ActionScript 2.0 for Macromedia Flash 8 also includes numerous hands-on examples on how to apply expressive and interactive features to your files using ActionScript code, such as file upload, filter effects, scripted animation, and anti-alias text using the FlashType font rendering engine.
Powerful development and design tools require thorough and authoritative technical advice and documentation. When it comes to Macromedia Flash, no one is more authoritative than Macromedia Development and writing teams. Now their official documentation is available to you in printed book form. As you work, keep this guide by your side for ready access to valuable information on using Flash. We've designed it so that it's easy to annotate as you progress.
'Learning ActionScript 2.0 for Macromedia Flash 8' shows you how to write proper ActionScript syntax to create useful and interactive Flash applications. This book includes examples of object-oriented programming, and teaches you how to write custom classes for your Flash applications. Learning ActionScript 2.0 for Macromedia Flash 8 also includes numerous hands-on examples on how to apply expressive and interactive features to your files using ActionScript code, such as file upload, filter effects, scripted animation, and anti-alias text using the FlashType font rendering engine.
In Learning Actionscript 2.0 for Macromedia Flash 8, learn how to:
- Write proper ActionScript syntax using the fundamentals of the ActionScript language.
- Use object-oriented programming techniques to build Flash applications.
- Use ActionScript classes to add interactivity and expressive features to your Flash applications.
- Use best practices and coding conventions to optimize, structure, and write consistent ActionScript.
ISBN/EAN: 9780321394156
Gevonden: Boek Actionscript 2.0
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